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【簡體曬書節】 單本79折,5本7折,優惠只到5/31,點擊此處看更多!
Knowledge Games ─ How Playing Games Can Solve Problems, Create Insight, and Make Change
90折

Knowledge Games ─ How Playing Games Can Solve Problems, Create Insight, and Make Change

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:NT$ 1480 元
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901332
無庫存,下單後進貨(到貨天數約30-45天)
可得紅利積點:39 點
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商品簡介

Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier’s Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world. For example, so-called knowledge games—such asFoldit, a protein folding puzzle game, SchoolLife, which crowdsources bullying interventions, andReverse the Odds, in which mobile game players analyze breast cancer data—are already being used by researchers to gain scientific, psychological, and humanistic insights.

Schrier argues that knowledge games are potentially powerful because of their ability to motivate a crowd of problem solvers within a dynamic system while also tapping into the innovative data processing and computational abilities of games. In the near future, Schrier asserts, knowledge games may be created to understand and predict voting behavior, climate concerns, historical perspectives, online harassment, susceptibility to depression, or optimal advertising strategies, among other things.

In addition to investigating the intersection of games, problem solving, and crowdsourcing, Schrier examines what happens when knowledge emerges from games and game players rather than scientists, professionals, and researchers. This accessible book also critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen.

作者簡介

Karen Schrier is an assistant professor of media arts, the director of the Play Innovation Lab, and the director of the Games and Emerging Media Program at Marist College. She is the editor of the Learning, Education, and Games series.

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優惠價:90 1332
無庫存,下單後進貨
(到貨天數約30-45天)

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