"This book presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies"--Provided b
This collection of twenty articles on computer gaming showcases current scholarship in the development of game technologies and computer simulation applications. Divided into sections covering game an
"This book examines the use of writing technologies in early childhood, elementary, secondary, and post-secondary classrooms, as well as in professional development contexts"--Provided by publisher.
"This book investigates the use of digital technologies to create multimedia documents that utilize video, audio, and web-based elements to further written communication beyond what can be accomplishe
Enhance students’ reading abilities with technology. Discover how technological resources can improve the effectiveness and breadth of reading instruction to build student knowledge. Read real-world a
This is the second volume in a series reprinting articles from the International Journal of Games and Computer-Mediated Simulations, which was launched in 2009 to explore theoretical and empirical asp