Born on a remote island in Papua New Guinea to a migrant Chinese father and indigenous mother, Julius Chan overcame poverty, discrimination, and family tragedy to become one of Papua New Guinea’s long
From the New York Times bestselling author of The Black Swan, a bold new work that challenges many of our long-held beliefs about risk and reward, politics and religion, finance and personal responsib
Everything you need to know for long-term stock-market success—with critical new information about indexing, ETFs, and 401(k)s From one of today’s most respected authorities on stock investing, Winnin
The classic guide to winning on Wall Street--completely updated and expanded!The go-to guide for anyone seeking long-term gain in the stock market, Winning the Loser's Game was referred to by the grea
From the New York Times bestselling author of The Black Swan, a bold new work that challenges many of our long-held beliefs about risk and reward, politics and religion, finance and personal responsib
“‘You’re not a human being, you’re a number, a product, an asset as long as you can perform. If you can’t perform, then you’re a liability and they’ll drop yo
Time: Depends how long you last!Number of players: 2Includes: 52 playing cards, plus an instruction cardAges: 18+Assembly required? NoBatteries required? NoWarning: Not suitable for persons under 18 y
Most fans know Ralph Kiner as the New York Mets' long-tenured color commentator, but as a player he was one of the most feared hitters in the game; this autobiography allows Kiner to reveal his life s
(Piano Solo Songbook). 11 original music selections for piano solo from this long-running hit HBO series, including the main title theme composed by Ramin Djawadi, plus: The Bear and the Maiden Fair *
The definitive primer on the world’s most popular shoe: the basketball sneaker. Basketball shoes have a long and storied history both on and off the court. Back in the 1930s, a basketball sneaker was
Kids who love video games will love this second installment in the new 5-book series about 12-year old Jesse Rigsby and the wild adventures he encounters in different video games. After Full Blast, Jesse Rigsby and his friend Eric has sworn off video games. But when Jesse is offered the chance to save his friend Mark, of course he says, "Yes." Problem is, Jesse is invisible now, sucked into the world of Go Wild A Pokemon Go-style mobile game. To reach Mark, Jesse's going to have to shake the Bigfoot chasing him through the school library, survive the velociraptor in the bathroom, and battle the ginormous flame-throwing bat in the cafeteria. Can Jesse stay alive long enough to solve the mystery of what happened to Mark?
The game of Dots-and-Boxes, the popular game in which two players take turns connecting an array of dots to form squares, or "boxes" has long been considered merely a child's game. In this book, howev
A threat to humanity portending the end of our species lurks in the cold recesses of space. Our only hope is an eleven-year-old boy.Celebrating the long-awaited release of the movie adaptation of Orso
Recounts the events surrounding the 2001 national high-school football championship between the Long Beach Poly Jackrabbits and the Concord De La Salle Spartans, noting the significant cultural differ
For the millions of fans who celebrate the game-day heroics of the student athletes that give college football its heart and soul, bestselling author John U. Bacon’s Fourth and Long, a warts-and-all l
The NFL is the most popular professional sports league in the United States. Its athletes receive multimillion-dollar contracts and almost endless media attention. The league's most important game, th
Drop in anywhere—as long as you have this guide.s In-depth strategy for the groundbreaking new Affordance AI system.s Info on every Achievement and unlockable.s Tips and hints from the developers and
House Targaryen is an ancient and powerful family recently unseated from its long-held position on the Iron Throne. The Targaryen’s history is forever entwined with the dragons they once used to conqu
The eighteenth-century English game laws have long been synonymous with petty tyranny. By imposing a property qualification on sportsmen, they effectively denied all but country gentlemen the right to take game or even to possess a gun. Those who challenged the gentry's monopoly were fined or imprisoned, usually after only a summary hearing by the local justice of the peace. In the early nineteenth century, it was claimed that one out of every four inmates in England's prisons was an offender against the game laws. Bitterly denounced at the time, they have continued to be condemned by historians as arbitrary, savage and unjust. This book is the first full scholarly examination of the English game laws. Based on material drawn from over two dozen archives - including judicial records, estate correspondence and personal diaries - it attempts to explain what the laws actually were, why they were passed, how they were enforced and why they were eventually repealed. The picture which emerge
The long-awaited revision of the only book on game play available for mental health professionalsNot only is play a pleasurable, naturally occurring behavior found in humans, it is also a driving forc