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【簡體曬書區】 單本79折,5本7折,活動好評延長至5/31,趕緊把握這一波!
FUNDAMENTALS OF MATH AND PHYSICS FOR GAME PROGRAMMERS
95折

FUNDAMENTALS OF MATH AND PHYSICS FOR GAME PROGRAMMERS

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商品簡介

Written by respected academics and industry practitioners, the Game Design and Programming Series combines theory and practical applications to help instructors teach and prepare students for a career in the game industry.

All the materials and resouces you need to start up a new program or course in game development are provided, including introductory and advanced textbooks, course syllabi, lecture notes, PowerPoint presentations, and more.

The textbooks offer pedagogical features, including case studies and hands-on projects that will allow students to experience the application of essential concepts rather than just the theory. End-or-chapter review exercises are provided for additional reinforcement. Accompanying CDs with select texts include art or programming assets for students to use in completing their assignments.

Fundamentals of Math and Physics for Game Programmers teaches the fundamental math and physics concepts, principles, and formulas that are crucial for developing successful games.

For courses in Fundamentals of Math and Physics for Game Programmers

Teaches the fundamental math and physics concepts, principles, and formulas that are crucial for developing successful games.

Q. Do you cover topics such as trigonometry snippets, vector and matrix operations, transformations, momentum and collisions, and 1D/2D/3D motion?

A. Fundamentals of Math and Physics for Game Programmers includes all the math and physics content that game programming students need.

 Q. Is it easier for your students to grasp the material if they have a step-by-step approach to the concepts?

A.. Fundamentals of Math and Physics for Game Programmers a step-by-step format in order to improve the level of game development.

Q. Are case studies and hands-on projects helpful?

A. The real-world coverage in Fundamentals of Math and Physics for Game Programmers allows students to experience the application of essential concepts.

目次

Preface

Chapter 1: Points and Lines

Chapter 2: Geometry Snippets

Chapter 3: Trigonometry Snippets

Chapter 4: Vector Operations

Chapter 5: Matrix Operations

Chapter 6: Transformations

Chapter 7: Unit Conversions

Chapter 8: Motion in One Dimension

Chapter 9: Derivative Approach to Motion in One Dimension

Chapter 10: Motion in Two and Three Dimensions

Chapter 11: Newton's Laws

Chapter 12: Energy

Chapter 13: Momentum and Collisions

Chapter 14: Rotational Motion

Appendix A: List of Formulas

Appendix B: Suggested Reading

Appendix C: Self-Assessment Solutions

Appendix D: What's on the CD-ROM

Glossary

Index

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優惠價:95 1026
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(採購期約4~10個工作天)

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