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Handbook of Research on Serious Games as Educational, Business and Research Tools
定  價:NT$21600元
優惠價: 919440
可得紅利積點:583 點

無庫存,下單後進貨(採購期約45個工作天)

商品簡介

Arranged in two volumes, this collection of articles on gaming, presents sixty-three essays showcasing current scholarship in the use of games and game processes in the development of educational tools, business data acquisition processes, and health and health care improvement programs. Volume one covers topics relating to game technology as learning tools, technological aspects of serious games, psychological and social effects of gaming, and applications for business. Volume two covers game applications in education, games in research and development programs, gaming and the defense industry, and applications in e-health and health care. Individual essays include abstracts, illustrations, tables, bibliographies, and notes, and a publication wide compilation of reading resources is provided. Contributors are academics in computer and behavioral sciences from institutions around the world. Annotation Ac2012 Book News, Inc., Portland, OR (booknews.com)

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