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Learn Unity for Windows 10 Game Development
  • Learn Unity for Windows 10 Game Development

  • ISBN13:9781430267584
  • 出版社:Apress
  • 作者:Sue Blackman; Adam Tuliper
  • 裝訂/頁數:平裝/400頁
  • 規格:25.4cm*17.8cm*3.2cm (高/寬/厚)
  • 出版日:2016/12/23
定  價:NT$2250元
優惠價: 92025
可得紅利積點:60 點

無庫存,下單後進貨(採購期約45個工作天)

商品簡介

作者簡介

Whether you are new to Unity or you're a Unity dev ready to deploy to Windows 10,Learn Unity for Windows 10 Game Development will help you on your way. While Unity's aim, "author once, deploy anywhere," has become the goal for many budding game developers, there are a multitude of design decisions involved in making it a reality.

This book will take you through the process of creating a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. On your way, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#.

You will start by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book's included art assets, you will learn the ins and outs of asset choices and management while making use of Unity's 2D physics, Shuriken particle systems and Mecanim's character and state management tools.

Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store. You'll even learn about marketing and monetization in the mobile game market.

Sue Blackman has been an instructor in the 3D field for nearly 20 years at art schools and community colleges. She has been involved with the commercial development of real-time 3D engines for more than 10 years. In the past, she has been a contributing author for New Riders Press (Max4 Magic) and written for AMC Siggraph on serious games. She has written product training materials and instruction manuals for developing content with real-time 3D applications, used by multimedia departments in Fortune 1000 companies including Boeing, Raytheon, and Lockheed Martin, among others. In addition to writing and teaching, Sue has been the lead 3D artist on several games for Activision and its subsidiaries.

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