The 14 chapters in this collection explore the possibilities of web-based software for supporting learning via group interaction. The contributors describe the different Web 2.0 and social software to
Specialists in foreign language learning and teaching explore the intersection of computer-aided language approaches with multicultural sensitivities, both for language teachers and for other educ
The book provides a systemic view of the state of the art of Digital Game Based Learning (DGBL) across the lifespan, from the age-specific game design requirements to the technological devices that co