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2018~2019 (2)
2016~2017 (2)

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平裝 (2)
精裝 (2)

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Tanya Short (EDT)/ Tarn Adams (EDT) (2)
Tanya X. Short (EDT)/ Tarn Adams (EDT) (2)

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A K Peters Ltd (3)
Productivity Press (1)

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4筆商品,1/1頁
Procedural Storytelling in Game Design
90折

1.Procedural Storytelling in Game Design

作者:Tanya X. Short (EDT); Tarn Adams (EDT)  出版社:A K Peters Ltd  出版日:2019/03/23 裝訂:平裝
This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine pr
定價:3297 元, 優惠價:9 2967
無庫存,下單後進貨(到貨天數約30-45天)
Procedural Generation in Game Design
90折

2.Procedural Generation in Game Design

作者:Tanya Short (EDT); Tarn Adams (EDT)  出版社:Productivity Press  出版日:2017/06/15 裝訂:平裝
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspect
定價:3847 元, 優惠價:9 3462
無庫存,下單後進貨(到貨天數約30-45天)
Procedural Storytelling in Game Design

3.Procedural Storytelling in Game Design

作者:Tanya X. Short (EDT); Tarn Adams (EDT)  出版社:A K Peters Ltd  出版日:2019/03/21 裝訂:精裝
This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine pr
若需訂購本書,請電洽客服
02-25006600[分機130、131]。
Procedural Generation in Game Design

4.Procedural Generation in Game Design

作者:Tanya Short (EDT); Tarn Adams (EDT)  出版社:A K Peters Ltd  出版日:2017/06/15 裝訂:精裝
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspect
若需訂購本書,請電洽客服
02-25006600[分機130、131]。

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