The New Media and Technocultures Reader
商品資訊
ISBN13:9780415469142
出版社:Routledge UK
作者:Martin Lister Seth Giddings
出版日:2011/02/10
裝訂/頁數:平裝/514頁
規格:24.8cm*17.8cm*2.5cm (高/寬/厚)
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商品簡介
作者簡介
目次
商品簡介
The study of new media has developed within a wide range of academic disciplines and theoretical paradigms and has generated a great deal of excitement, hype, and confusion. The New Media & Technocultures Reader gathers texts which map the cultural implications of new media, encapsulating and challenging key debates, theoretical positions, and approaches to research.
The New Media & Technocultures Reader offers students further reading on and exploration of key issues and topics raised in the textbook New Media: A Critical Introduction. The Reader draws on various disciplinary stances (including visual culture; media and cultural history; media theory; media production; philosophy and the history of the sciences; political economy and sociology), offering readers a rich and interdisciplinary resource. Critical and accessible editorial commentary guides the reader between the extracts and through the debates.
The New Media & Technocultures Reader offers students further reading on and exploration of key issues and topics raised in the textbook New Media: A Critical Introduction. The Reader draws on various disciplinary stances (including visual culture; media and cultural history; media theory; media production; philosophy and the history of the sciences; political economy and sociology), offering readers a rich and interdisciplinary resource. Critical and accessible editorial commentary guides the reader between the extracts and through the debates.
作者簡介
Seth Giddings and Martin Lister are members of the Department of Culture, Media and Drama, in the Faculty of Creative Arts at the University of the West of England, Bristol.
目次
Acknowledgements
Permissions
Introduction
PART 1: Genealogies of Technoculture
1.1 The first and second industrial revolution
Norbert Wiener
1.2 The ontology of the enemy: Norbert Wiener and the cybernetic vision
Peter Galison
1.3 Dazzling the multitude: original media spectacles
Carolyn Marvin
1.4 Selected material from Computer Lib / Dream Machines
Ted Nelson
1.5 From Kaleidoscomaniac to cybernerd: Towards an archaeology of the media
Erkki Huhtamo
1.6 Introduction to War in the Age of Intelligent Machines
Manuel de Landa
PART 2: Models of Technology, Media and Culture
2.1 The labour process and alienation in machinery and science
Karl Marx
2.2 Selected material from Understanding Media: the extensions of man (‘The medium is the message’, ‘Media as translators’, ‘The typewriter’)
Marshall McLuhan
2.3 The technology and the society
Raymond Williams
2.4 The proliferation of hybrids
Bruno Latour
2.5 The vanishing point of communication
Jean Baudrillard
2.6 ‘The informatics of domination’ and ‘Women in the integrated circuit’ from A Cyborg Manifesto
Donna Haraway
2.7 Balance program for desiring machines
Feliz Guattari
PART 3: Bodies and Agents
3.1 Where are the missing masses? The sociology of a few mundane artifacts
Bruno Latour
3.2 Cyborgs, coyotes and dogs: a kinship of feminist figurations / there are always more things going on than you thought: methodologies as thinking technologies
Donna Haraway
3.3 Feedback and cybernetics: reimaging the body in the age of the cyborg
David Tomas
3.4 Creatures on the Internet
Sarah Kember
3.5 Intelligent Agency
J. Macgregor Wise
3.6 Female Quake players and the politics of identity
Helen Kennedy
PART 4: Texts, Forms, Codes
4.1 Virtuality
Benjamin Woolley
4.2 Interactivity
Pierre Levy
4.3 The adventure game
Espen Aarseth
4.4 Selected material from The Language of New Media (‘The database’ and ‘Navigable space’)
Lev Manovich
4.5 Invisible media
Laura U. Marks
4.6 Theses on distributed aesthetics
Geert Lovinck
4.7 "Hacking" the iPod: A Look Inside Apple’s Portable Music Player
Gabrielle Consentino
4.8 Listening in cyberspace
Mark Katz
4.9 Hybrid Cinema: The Mask, Masques and Tex Avery
Norman Klein
4.10 Photography in the age of electronic imaging
Martin Lister
4.11 ‘Eyeball’ from Pilgrim in the Microworld: eye, mind and the essence of video skill
David Sudnow
PART 5: Network Culture
5.1 Trading sexpics on IRC : embodiment and authenticity on the internet
Don Slater
5.2 Free labour
Tiziana Terranova
5.3 Gaming lifeworlds: social play in persistent environments
T.L. Taylor
5.4 Technoscience in hypertext
Donna Haraway
5.5 Updating tactical media
Geert Lovinck
5.6 Indymedia.org: a new communications commons
Dorothy Kidd
PART 6: Everyday Media Technocultures
6.1 The domestic ecology of objects
Elaine Lally
6.2 Domesticating New Media: A discussion on locating mobile media
Larissa Hjorth
6.3 Bergson’s iPod? The cognitive management of everyday life
Michael Bull
6.4 Everyday (virtual) life
Mark Poster
6.5 Japan’s mobile technoculture: the productions of a cellular playscape and its cultural implications
Michal Daliot-Bul
6.6 Playspaces, childhood and videogames
Shanly Dixon & Sandra Weber
6.7 Mobilizing imagination in everyday play: the case of Japanese media mixes
Mizuko Ito
Index
Permissions
Introduction
PART 1: Genealogies of Technoculture
1.1 The first and second industrial revolution
Norbert Wiener
1.2 The ontology of the enemy: Norbert Wiener and the cybernetic vision
Peter Galison
1.3 Dazzling the multitude: original media spectacles
Carolyn Marvin
1.4 Selected material from Computer Lib / Dream Machines
Ted Nelson
1.5 From Kaleidoscomaniac to cybernerd: Towards an archaeology of the media
Erkki Huhtamo
1.6 Introduction to War in the Age of Intelligent Machines
Manuel de Landa
PART 2: Models of Technology, Media and Culture
2.1 The labour process and alienation in machinery and science
Karl Marx
2.2 Selected material from Understanding Media: the extensions of man (‘The medium is the message’, ‘Media as translators’, ‘The typewriter’)
Marshall McLuhan
2.3 The technology and the society
Raymond Williams
2.4 The proliferation of hybrids
Bruno Latour
2.5 The vanishing point of communication
Jean Baudrillard
2.6 ‘The informatics of domination’ and ‘Women in the integrated circuit’ from A Cyborg Manifesto
Donna Haraway
2.7 Balance program for desiring machines
Feliz Guattari
PART 3: Bodies and Agents
3.1 Where are the missing masses? The sociology of a few mundane artifacts
Bruno Latour
3.2 Cyborgs, coyotes and dogs: a kinship of feminist figurations / there are always more things going on than you thought: methodologies as thinking technologies
Donna Haraway
3.3 Feedback and cybernetics: reimaging the body in the age of the cyborg
David Tomas
3.4 Creatures on the Internet
Sarah Kember
3.5 Intelligent Agency
J. Macgregor Wise
3.6 Female Quake players and the politics of identity
Helen Kennedy
PART 4: Texts, Forms, Codes
4.1 Virtuality
Benjamin Woolley
4.2 Interactivity
Pierre Levy
4.3 The adventure game
Espen Aarseth
4.4 Selected material from The Language of New Media (‘The database’ and ‘Navigable space’)
Lev Manovich
4.5 Invisible media
Laura U. Marks
4.6 Theses on distributed aesthetics
Geert Lovinck
4.7 "Hacking" the iPod: A Look Inside Apple’s Portable Music Player
Gabrielle Consentino
4.8 Listening in cyberspace
Mark Katz
4.9 Hybrid Cinema: The Mask, Masques and Tex Avery
Norman Klein
4.10 Photography in the age of electronic imaging
Martin Lister
4.11 ‘Eyeball’ from Pilgrim in the Microworld: eye, mind and the essence of video skill
David Sudnow
PART 5: Network Culture
5.1 Trading sexpics on IRC : embodiment and authenticity on the internet
Don Slater
5.2 Free labour
Tiziana Terranova
5.3 Gaming lifeworlds: social play in persistent environments
T.L. Taylor
5.4 Technoscience in hypertext
Donna Haraway
5.5 Updating tactical media
Geert Lovinck
5.6 Indymedia.org: a new communications commons
Dorothy Kidd
PART 6: Everyday Media Technocultures
6.1 The domestic ecology of objects
Elaine Lally
6.2 Domesticating New Media: A discussion on locating mobile media
Larissa Hjorth
6.3 Bergson’s iPod? The cognitive management of everyday life
Michael Bull
6.4 Everyday (virtual) life
Mark Poster
6.5 Japan’s mobile technoculture: the productions of a cellular playscape and its cultural implications
Michal Daliot-Bul
6.6 Playspaces, childhood and videogames
Shanly Dixon & Sandra Weber
6.7 Mobilizing imagination in everyday play: the case of Japanese media mixes
Mizuko Ito
Index
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