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2016年以前 (2)
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Games, Learning, and Society
作者:Constance Steinkuehler  出版社:Cambridge Univ Pr  出版日:2012/06/30 裝訂:精裝
This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.
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Games, Learning, and Society
90折
作者:Constance Steinkuehler  出版社:Cambridge Univ Pr  出版日:2012/06/30 裝訂:平裝
This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.
定價:2274 元, 優惠價:9 2047
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Connected Gaming ─ What Making Video Games Can Teach Us About Learning and Literacy
作者:Yasmin B. Kafai; Quinn Burke; Constance Steinkuehler  出版社:Mit Pr  出版日:2016/12/23 裝訂:精裝
Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the ar
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