"Altair embarks on a formidable mission - one that takes him throughout the Holy Land and shows him the true meaning of the Assassin's Creed. To demonstrate his commitment, Altair must defeat nine dea
Brand new tie in book to the new Assassin's Creed: SyndicateA disgraced Assassin. A deep-cover agent. A quest for redemption.1862, and with London in the grip of the Industrial Revolution, the world's
Assassin's Creed: Forsaken is the latest thrilling novelization by Oliver Bowden based on the phenomenally successful game series. The new game, Assassin's Creed III, takes one of gaming's most popula
(Easy Piano Songbook). 28 easy piano selections for the music that envelops you as you lose yourself in the world of video games, including: Angry Birds Theme * Assassin's Creed Revelations * Battlefi
(Piano Solo Songbook). 28 piano solos for the music that envelops you as you lose yourself in the world of video games, including: Angry Birds Theme * Assassin's Creed Revelations * Battlefield Theme
This is a sequel to Assassin's Creed: Renaissance. Ezio, the master assassin, seeks to avenge the death of his uncle. Unbeknownst to him this will pit him against the Knights Templar.
The stunning conclusion to the Last Descendants Trilogy! Only one piece of the Trident of Eden remains-Isaiah, a rogue Templar agent, has discovered both the faith prong and the fear prong of this pow
Assassin's Creed meets Fantastic Beasts and Where to Find Them in this gripping, epic fantasy romance trilogy.My heart wasn't part of the deal when I bargained for my life, But assassins so rarely kee
A dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building. Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigour that underpins real-world architectural theory.Titles such as Minecraft, Assassin's Creed Unity and Final Fantasy VII are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed. This book, printed in five colours, with neon ink throughout, is a culmination of Luke and Sandra's work,