These Wonders of the World highlight astounding ancient architecture, the history of civilization, and the beauty of our planet.Highlighting more than just the Seven Wonders of the World – the Pyramids of Giza, the Hanging Gardens of Babylon, the Temple of Artemis, the Statue of Zeus, the Mausoleum at Halicarnassus, the Colossus of Rhodes, and the Lighthouse of Alexandria – DK Eyewitness Books: Wonders of the World showcases more than 50 architectural feats and natural treasures. From human-made landmarks such as the Statue of Liberty to record-breaking natural marvels like the River Nile, this book takes kids on an incredible journey around the world's most spectacular sights. Part of DK’s best-selling Eyewitness series, which is now getting an exciting makeover, this popular title has been reinvigorated for the next generation of information-seekers and stay-at-home explorers, with a fresh new look, new photographs, updated information, and a new “eyewitness" feature – fascinating fi
All the information Game Master's needs to create compelling dungeon crawls, deadly fortress traps and clever riddles or puzzles to activate players’ critical thinking skills alongside their critical rolls during tabletop RPG play.The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - eveything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play.Whether part of a pre-planned adventure or a random encounter, these brain teasers, puzzles and traps will make every dungeon crawl, fortress break-in, or temple sacking that much more fun. GMs will find more than 60 challenging puzzles, 60 unique traps and 50 modular dungeon chambers, each with its own set of possible encoounters, meaning GMs can generate a fully-functional (or completely dilapidated) dungeon in a few rol
Padawan Reath Silas is being sent from the cosmopolitan galactic capital of Coruscant to the undeveloped frontier―and he couldn’t be less happy about it. He’d rather stay at the Jedi Temple, studying the archives. But when the ship he’s traveling on is knocked out of hyperspace in a galactic-wide disaster, Reath finds himself at the center of the action.The Jedi and their traveling companions find refuge on what appears to be an abandoned space station. But then strange things start happening, leading the Jedi to investigate the truth behind the mysterious station, a truth that could end in tragedy...“Claudia Gray created an absolute masterpiece with incredible depth. This is a must-read for any Star Wars fan in 2021.” - Cultress“The most fun entry of The High Republic line yet.” – ComicBook.com"An emotionally resonant Star Wars adventure like you've never seen before." -- CinelinxEnjoy more adventures from the all-new era of storytelling of the glorious High Republic:Star Wars: Light