The undead Corpse Fleet has appeared in orbit above the Gate of Twelve Suns, intent on seizing the ancient alien superweapon called the Stellar Degenerator. Massively outgunned, the heroes’ only hope
The multiverse is wide, wondrous, and full of fantastic places for adventurers to explore! Pathfinder Campaign Setting: Distant Realms details six extraplanar cities ripe for plane-wandering adventure
Belly up to the bar with this indispensible guide that delves deeply into six of the Inner Sea region’s most interesting watering holes! Each entry comes complete with a detailed map and gazetteer; in
Still on the heels of the Devourer cult, the heroes head to a distant,uncharted star system, where they find the ruins of an ancient alien cityfloating in the atmosphere of a gas giant. Exploring the
As the entire capital city gathers to celebrate, conspiracy and stagnation rot the old empire of Taldor to its core! When a high-minded cabal of Senators and nobles try to steer their nation away from
It's happened to every Game Master. You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build statistic
Player characters who venture beyond the Material Plane face great danger—but also can draw great power from these fantastic locales. Pathfinder Player Companion: Plane-Hopper’s Handbook offers player
The heroes must infiltrate a secluded Azlanti science facility and liberate the captive scientists forced to study an experimental starship drive to keep it out of their enemies' hands. They soon lear
The town of Sandpoint has been through a lot, between goblin raids and dragon attacks and crazed killers stalking the night. In Pathfinder Campaign Setting: Sandpoint, Light of the Lost Coast, the fan
The Return of the Runelords Adventure Path continues as the heroes discover a nefarious plot to spread a magical plague through Varisia's greatest cities. As they travel the breadth and width of the l
The Delphi Council needs you! The first of a series of adventures designed to enhance any Torg Eternity campaign. Each of the eleven adventures is suitable for an evening of play, and may dropped into
At the behest of the Temple of Efferd in Neersand, the heroes set out to escort a legendary artifact of the Theater Knights to Aftermire. A routine delivery soon turns into a mystery when the heroes c
The world above ground has become uninhabitable, humankind was forced to flee from the surface and find shelter in the seas. They are now trying to survive in this hostile environment, dealing with th
Deputized by the interstellar police force called the Stewards for freeing a colony from Azlanti occupation, the heroes journey to the Azlanti Star Empire to rescue their captive friend from a well-gu
The Return of the Runelords Adventure Path continues as the heroes travel south to the city of Magnimar with disturbing news—the ancient runelords of Thassilon are awakening! With Varisia's greatest h
The faithful don’t just congregate under the worship of a particular deity. Many adherents find faith in small congregations dedicated to obscure beliefs and complex philosophies. Disciples’ Doctrine