"Colorful graphics and simple text work together in this book to encourage readers to create their own computer games. From story to code to animation, readers will discover the creativity and technol
Jazz up your iPhone and iPad apps with some slick graphics and animation—and keep users from looking elsewhere. This short and concise book shows developers with even little Cocoa programming experien
3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers,
Physically based modeling and animation is used to drive the automatic generation of motion and geometry for computer animation and visual effects. This book captures the foundations of the field, beg
The GPSS (General Purpose Simulation System) computer programming language is a special language that is used primarily to simulate what can be classified as discrete systems. A discrete system is one
Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer’s toolkit for solving everything from 2D image scaling to 3D rotation
This collection of contributions surveys the state-of-the-art in computer applications for graphics in art, animation and design. It provides an integrative view of the technological, computer-related
As critical interest has grown in the unique ways in which art animation explores and depicts subjective experience -- particularly in relation to desire, sexuality, social constructions of gender, co
As critical interest has grown in the unique ways in which art animation explores and depicts subjective experience -- particularly in relation to desire, sexuality, social constructions of gender, co
3-D Human Modeling and Animation Third Edition All the tools and techniques you need to bring human figures to 3-D life Thanks to today's remarkable technology, artists can create and animate realis
This is the first book which informs about recent progress in biomechanics, computer vision and computer graphics – all in one volume. Researchers from these areas have contributed to this book to pro
This volume combines the author'sThe Secrets of Cartooning and The Art of Cartooning. Appropriate for artists of varied skill levels, this treasury of illustrated step-by-step instructions is r
Based on a world-class curriculum and cutting-edge industry practices, Stop Motion Filmmaking offers step-by-step instruction in everything from puppet making and studio set-up to animation and filmma
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clint
This beginner’s guide presents the four essential aspects of creating 3D art: 3D space, modeling, rendering, and animation. It builds readers’ understanding of 3D graphics from the ground up, explaini
Spearheaded by Constantine Sekeris, author of MetamorFX, this book is an in-depth look at costume design and illustration. Showcasing an educational process breaking down the problematic areas of cost
Discusses the job opportunities available in the digital art field and provides advice on cultivating the skills necessary to pursue a career in the industry.
Are you an animator looking to get your foot in the door to the top studios? It's tough if you don't have a demo reel and portfolio that reflects your unique style and incredible talents.? The recepti
"The de facto official source on facial animation--now updated! If you want to do character facial modeling and animation at the high levels achieved in today's films and games, Stop Staring: Facial
Geometric algebra is still treated as an obscure branch of algebra and most books have been written by competent mathematicians in a very abstract style. This restricts the readership of such books e
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clint