TOP
💡 邁向小一的第一步!給孩子一本「查得到自信」的專屬辭典,輕鬆跨越閱讀關卡!🚀
縮小範圍
商品類型
商品定價
搜尋結果 /

Advances in Game-based Learning

21
1 / 1
出版日:2019/01/21 作者:Fengfeng Ke; Valerie Shute; Kathleen M. Clark; Gordon Erlebacher  出版社:Springer Nature  裝訂:精裝
This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a ri
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
出版日:2018/10/19 作者:Brock R. Dubbels (EDT)  出版社:Information Science Reference  裝訂:精裝
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
出版日:2018/09/11 作者:Sangkyun Kim; Kibong Song; Barbara Lockee; John Burton  出版社:Springer Nature  裝訂:平裝
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
出版日:2018/08/07 作者:Scott J. Warren; Greg Jones  出版社:Springer Nature  裝訂:平裝
This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successfu
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
出版日:2018/07/13 作者:Wee Hoe Tan (EDT)  出版社:Information Science Pub  裝訂:精裝
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
出版日:2018/07/06 作者:Pieter Wouters (EDT); Herre Van Oostendorp (EDT)  出版社:Springer Nature  裝訂:平裝
The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, an
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
出版日:2018/06/14 作者:Katrin Becker  出版社:Springer Nature  裝訂:平裝
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
出版日:2017/09/28 作者:Sangkyun Kim; Kibong Song; Barbara Lockee; John Burton  出版社:Springer Verlag  裝訂:精裝
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning int
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
出版日:2017/09/04 作者:Scott Warren; Greg Jones  出版社:Springer Verlag  裝訂:精裝
This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successfu
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
出版日:2017/06/30 作者:Gianni Panconesi; Maria Guida  出版社:Information Science Reference  裝訂:精裝
Researchers in education, education technology, and computers introduce educators to the use of virtual worlds for teaching and learning, and lead them through a number of experiences and the conc
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
出版日:2016/11/29 作者:Pieter Wouters (EDT); Herre Van Oostendorp (EDT)  出版社:Springer Verlag  裝訂:精裝
The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, an
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
The book provides a systemic view of the state of the art of Digital Game Based Learning (DGBL) across the lifespan, from the age-specific game design requirements to the technological devices that co
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
出版日:2016/10/28 作者:Janna Jackson Kellinger  出版社:Springer Verlag  裝訂:精裝
This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedbac
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
出版日:2016/09/08 作者:Katrin Becker  出版社:Springer Verlag  裝訂:精裝
? ?This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context fo
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
出版日:2016/08/23 作者:Ricardo Alexandre Peixoto De Queiros (EDT); M憳勇o Teixeira Pinto (EDT)  出版社:Information Science Reference  裝訂:精裝
"This book evaluates the different approaches and issues faced in integrating games into computer education settings, featuring emergent trends on the application of gaming to pedagogical strategies a
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
出版日:2016/08/01 作者:Robert Zheng (EDT); Michael K. Gardner (EDT)  出版社:Engineering Science Reference  裝訂:精裝
This work gathers the latest research on cognitive, metacognitive, and social aspects of serious games in educational applications. International contributors offer perspectives from educational techn
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
Contributed by an international group of researchers working in computer science, engineering, psychology, and other fields, the 23 chapters in this volume explore the application of 3D virtual realit
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
出版日:2015/09/24 作者:Joke Torbeyns (EDT); Erno Lehtinen (EDT); Jan Elen (EDT)  出版社:Springer Verlag  裝訂:精裝
This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The se
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
出版日:2015/08/14 作者:Christian Sebastian Loh (EDT); Yanyan Sheng (EDT); Dirk Ifenthaler (EDT)  出版社:Springer Verlag  裝訂:精裝
This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Ch
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
  • 21
    1

暢銷榜

客服中心

收藏

會員專區