A chilling vision of life in a post-nuclear age, this historical sci-fi novel shows the power of youth to change society.Libby and Kem live in the Trinity BioDome where they are educated with software
The witches of the Far Lands of Minecraft are missing . . . all of them! When a young village girl is badly injured, and only a witch can help her, Watcher and his friends quickly discover there are s
After the fall of the zombies, the balance of power between the monsters of the Far Lands of Minecraft is disrupted. The skeleton warlord Rakar grows stronger, and his skeleton army is leaving a terri
Entity303, the dark villain who has poisoned vanilla Minecraft with dangerous and bizarre mods, is barely able to escape Mystcraft, leaving the surface of Minecraft in a giant rocket, Gameknight999 in
Gameknight999 reenters Minecraft to find it completely changed. There are new monsters that he’s never seen before: giants and skeleton druids and pinch beetles and king spiders and mistwolves. Villag
A massive war in Minecraft’s past will determine the fate of the present!One hundred years in Minecraft’s past, foiled by a time-traveling Gameknight999, the evil virus Herobrine has gone mad with rag
The final chapter in the series that began with The Quest for the Diamond Swordwill Steve and his friends find Mine Mountain and get the legendary treasure?When Steve’s friends Max, Lucy, and Henry ge
Steve and his friends are back at the wheat farm trying to find a way to secure their crops from hostile mobs when their old friend Georgia comes to them for help. Georgia’s village is in the middle o
In this fourth installment of the Minecraft Gamer’s Adventure series, Steve receives a distress call from his friends Max, Lucy, and Henry. They have found an abundance of treasure in a temple, but th
Will a griefer destroy Steve’s hope of winning the elite building competition?In this third installment of the Minecraft Gamer’s Adventure series, Steve is invited to participate in an elite building
Looks at how video games have evolved from the 1950s to today in terms of complexity, graphics, interactivity, and accessibility, and speculates on how they will continue to change in the future.