As the world grows increasingly complex--in issues of sustainability, culture, and technology--businesses and governments are searching for a form of problem solving that can effectively respond to un
Information technology is at the center of modern life. It supports most day-to-day activities: talking on the phone, getting money from an ATM, or working in the office. Whether for work, commerce,
Virtual environments provide places for "being there together," for avatars to interact with each other in computer-generated spaces. These environments range from immersive systems in which people ha
The study of attention in the laboratory has been crucial to understanding the mechanisms that support several different facets of attentional processing: Our ability to both divide attention among mu
As the world deals with increasing complexity -- in issues of sustainability, finance, culture and technology -- business and governments are searching for a form of problem solving that can deal with
In The Human Factor, Kim Vicente coined the term `Human-tech' to describe a more encompassing and ambitious approach to the study of Human-Technology Interaction (HTI) than is now evident in any of it
Neuroergnomics can be defined as the study of brain and behavior at work. It combines two disciplines -- neuroscience, the study of brain function, and human factors, the study of how to match technol