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英國出版界指標大獎肯定!A.F. Steadman 獲年度作家,《史坎德》系列帶你踏上熱血奇幻旅程
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出版日:2016/09/04 作者:John M. Kessenich; Graham Sellers  出版社:Addison-Wesley Professional  裝訂:平裝
The next generation specification of OpenGL, Vulkan has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. V
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出版日:2016/07/04 作者:John M. Kessenich; Graham Sellers; Dave Shreiner  出版社:Addison-Wesley Professional  裝訂:平裝
> OpenGLR Programming Guide, Ninth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shader
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OpenGL Superbible ─ Comprehensive Tutorial and Reference
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出版日:2015/08/03 作者:Graham Sellers; Richard S. Wright; Nicholas Haemel  出版社:Prentice Hall  裝訂:平裝
OpenGLR SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for
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出版日:2014/03/07 作者:Daniel Ginsburg; Budirijanto Purnomo; Dave Shreiner; Aaftab Munshi  出版社:Prentice Hall  裝訂:平裝
OpenGL ES 3.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. In the OpenGL ES 3.0 Programming Guide , lead
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