Identifying ‘networked flow’ as the key driver of networked creativity, this new volume in the Springer Briefs series deploys concepts from a range of sub-disciplines in psychology to suggest ways of
Most research on the psychological impact of computers and the Internet has focused on the negative side of technology – i.e. how the use (abuse) of interactive systems and videogames can negatively a
Examples of the use of robots and other interactive technologies to assist the physical and cognitive therapies of patients, particularly among the aging population, are described in the 17 chapters o
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