This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using differ
Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars. The
This book is a welcome introduction and reference for users and innovators in geochronology. It provides modern perspectives on the current state-of-the art in most of the principal areas of geochrono
This book is a welcome introduction and reference for users and innovators in geochronology. It provides modern perspectives on the current state-of-the art in most of the principal areas of geochrono