This text for college students will also be useful for game and other media professionals. This second edition offers expanded discussion and examples of interface design, touching on areas such as pl
Written specifically for readers ages 12-18 with no programming experience, this book/CD-ROM tutorial shows how to create virtual 3D worlds like the ones found in video games, web sites, and animated
The student workbook is design to help the user retain key chapter content. Included within this resource are chapter objective questions, key term definition queries, multiple choice, fill in the bla
Celebrated for its easy-to-grasp, user-oriented approach, this book puts research design into a practical context. Emphasizing that research must be internally valid, externally valid, and ethically c
Immersive Learning: Designing for Authentic Practice focuses on how to design immersive learning environments and how these design practices differ from traditional instructional design processes. Tra
E-learning and virtual training have become increasingly popular means of delivering workplace learning content, yet they pose their own unique design challenges. How can you ensure that learners are
Introducing AutoCADR 2006 presents an organized assemblage of concise instructions for learning how to use today's leading desktop design and drawing software! Written specifically for first-time user
The student workbook is design to help the user retain key chapter content. Included within this resource are chapter objective questions, key term definition queries, multiple choice, fill in the bla