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Matrix Transforms for Computer Games and Animation

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Strategies and Games, second edition
79 折
出版日:2022/08/09 作者:Prajit K. Dutta  出版社:Mit Pr  裝訂:精裝
The new edition of a widely used introduction to game theory and its applications, with a focus on economics, business, and politics.This widely used introduction to game theory is rigorous but accessible, unique in its balance between the theoretical and the practical, with examples and applications following almost every theory-driven chapter. In recent years, game theory has become an important methodological tool for all fields of social sciences, biology and computer science. This second edition of Strategies and Games not only takes into account new game theoretical concepts and applications such as bargaining and matching, it also provides an array of chapters on game theory applied to the political arena. New examples, case studies, and applications relevant to a wide range of behavioral disciplines are now included. The authors map out alternate pathways through the book for instructors in economics, business, and political science. The book contains four parts: strategic form
優惠價: 79 3753
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Gaming the Iron Curtain ― How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
79 折
出版日:2018/12/25 作者:Jaroslav elch; Henry Lowood ; Raiford Guins  出版社:Mit Pr  裝訂:精裝
How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression.Aside from the exceptional history of Tetris,
優惠價: 79 1351
無庫存
出版日:2000/02/28 作者:Justine Cassell; Justine Cassell; Henry Jenkins  出版社:Mit Pr  裝訂:平裝
The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positi
Awkward Intelligence
滿額折
出版日:2022/10/25 作者:Katharina A. Zweig  出版社:Mit Pr  裝訂:精裝
An expert offers a guide to where we should use artificial intelligence―and where we should not.Before we know it, artificial intelligence (AI) will work its way into every corner of our lives, making decisions about, with, and for us. Is this a good thing? There’s a tendency to think that machines can be more “objective” than humans―can make better decisions about job applicants, for example, or risk assessments. In Awkward Intelligence, AI expert Katharina Zweig offers readers the inside story, explaining how many levers computer and data scientists must pull for AI’s supposedly objective decision making. She presents the good and the bad: AI is good at processing vast quantities of data that humans cannot―but it’s bad at making judgments about people. AI is accurate at sifting through billions of websites to offer up the best results for our search queries and it has beaten reigning champions in games of chess and Go. But, drawing on her own research, Zweig shows how inac
優惠價: 79 899
無庫存
出版日:2013/09/06 作者:Miguel Sicart  出版社:Mit Pr  裝訂:平裝
How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games-and their never-ending sequels, sagas, and reboots-provide plenty of exciteme
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