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Computer Architecture

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Essentials of Computer Architecture
90 折
出版日:2026/07/20 作者:Douglas Comer  出版社:PBKTYFRL  裝訂:平裝
優惠價: 9 2969
無庫存
出版日:2024/05/20 作者:Douglas Comer  出版社:PBKTYFRL  裝訂:精裝
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
Essentials of Computer Architecture
90 折
出版日:2020/06/30 作者:Douglas Comer  出版社:PBKTYFRL  裝訂:平裝
優惠價: 9 2429
無庫存
Computer Systems Architecture
90 折
出版日:2020/06/30 作者:Aharon Yadin  出版社:PBKTYFRL  裝訂:平裝
優惠價: 9 2429
無庫存
出版日:2025/05/08 作者:Sajjan G. (University of Memphis Shiva Tennessee USA)  出版社:PBKTYFRL  裝訂:精裝
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
Computer Organization, Design and Architecture
90 折
出版日:2025/05/08 作者:Sajjan G. (University of Memphis Shiva Tennessee USA)  出版社:PBKTYFRL  裝訂:平裝
優惠價: 9 2861
無庫存
Event-Database Architecture for Computer Games:Volume 1, Software Architecture and the Software Production Process
90 折
出版日:2025/07/25 作者:Rodney Quaye  出版社:PBKTYFRL  裝訂:平裝
Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern Computer Games with little or no game design. An archetypal software production process, based on this architecture, is also introduced.This volume begins by describing the formal definition of software production processes in general and the production process of Computer Games in particular. It introduces the two basic principles behind the software architecture that addresses the communication and productivity problems of a degenerative production process. It goes on to describe the archetypal software production process and outlines the role that the Game Designers, Game Programmers, Game Artists, Sound Designers and Game Testers play in that process.This book will be of great interest to professional game developers involved in programming roles, such as Tools Programmers, UI Programmers, Gameplay Programmers and Engineers,
優惠價: 9 2807
無庫存
出版日:2025/07/25 作者:Rodney Quaye  出版社:PBKTYFRL  裝訂:精裝
Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern Computer Games with little or no game design. An archetypal software production process, based on this architecture, is also introduced.This volume begins by describing the formal definition of software production processes in general and the production process of Computer Games in particular. It introduces the two basic principles behind the software architecture that addresses the communication and productivity problems of a degenerative production process. It goes on to describe the archetypal software production process and outlines the role that the Game Designers, Game Programmers, Game Artists, Sound Designers and Game Testers play in that process.This book will be of great interest to professional game developers involved in programming roles, such as Tools Programmers, UI Programmers, Gameplay Programmers and Engineers,
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
出版日:2025/07/25 作者:Rodney Quaye  出版社:PBKTYFRL  裝訂:精裝
若需訂購本書,請電洽客服 02-25006600[分機130、131]。
Event-Database Architecture for Computer Games:Volume 2, Game Design and the Nature of the Beast
90 折
出版日:2025/07/09 作者:Rodney Quaye  出版社:PBKTYFRL  裝訂:平裝
優惠價: 9 2807
無庫存
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