This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immedia
Sir William Rowan Hamilton was a genius, and will be remembered for his significant contributions to physics and mathematics. The Hamiltonian, which is used in quantum physics to describe the total en
This book is a complete introduction to vector analysis, especially within the context of computer graphics. The author shows why vectors are useful and how it is possible to develop analytical skills
Focusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). Over 300 exercises are incl
Implicit definition and description of geometric objects and surfaces plays a critical role in the appearance and manipulation of computer graphics. In addition, the mathematical definition of shapes,
A complete overview of the geometry associated with computer graphics that provides everything a reader needs to understand the topic.Includes a summary hundreds of formulae used to solve 2D and 3D ge
Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are includ
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed fo
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed fo
Visualization is one of the most active and exciting areas of Mathematics and Computing Science, and indeed one which is only beginning to mature. Current visualization algorithms break down for very
This book constitutes the refereed proceedings of the 8th International Conference, VISIGRAPP 2013 consisting of the Joint Conferences on Computer Vision (VISAPP), the International Conference on Comp
This book explores multimedia applications that emerged from computer vision and machine learning technologies. These state-of-the-art applications include MPEG-7, interactive multimedia retrieval, mu
This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2012, the Joint Conference on Computer Vision Theory and Applications (VISAPP), on Computer Graphics Theory an
This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2011, the Joint Conference on Computer Vision, Theory and Applications (VISAPP), on Imaging Theory and Applica
Computing and Graphics in Statistics presents issues that arise in the development of integrated statistical software systems which have led to the adaptation of ideas from computer science, particula
This book covers aspects of human re-identification problems related to computer vision and machine learning. Working from a practical perspective, it introduces novel algorithms and designs for human
This volume constitutes the refereed proceedings of the International Conferences, FGCN and DCA 2012, held as part of the Future Generation Information Technology Conference, FGIT 2012, Kangwondo, Kor
The rapid increase in computing power and communication speed, coupled with computer storage facilities availability, has led to a new age of multimedia applications. Multimedia is practically everywh
In recent decades Multimedia processing has emerged as an important technology to generate content based on images, video, audio, graphics, and text. This book is a compilation of the latest trends an
This book is intended for engineers, computer scientists, managers and all those concerned with computer graphics, computer-aided design and computer-aided manufacture. While it is primarily intended
The theme of HumanCom and EMC is focused on the various aspects of human-centric computing for advances in computer science and its applications, embedded and multimedia computing and provides an oppo
Now in a second, expanded edition, this book bridges the gap between standard geometry books, which are primarily theoretical, and applied books on computer graphics and introduces a range of geometri
Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer’s toolkit for solving everything from 2D image scaling to 3D rotation
Now in a second, expanded edition, this book bridges the gap between standard geometry books, which are primarily theoretical, and applied books on computer graphics and introduces a range of geometri
Interquanta (IQ), an interactive program on quantum mechanics allows students to do their own quantum physics experiments on the computer, and to study in 3D color graphics such quantities as complex
This book provides a valuable glimpse into discrete curvature, a rich new field of research which blends discrete mathematics, differential geometry, probability and computer graphics. It includes a v
This book deals with one of the most novel advances in mathematical modeling for applied scientific technology, including computer graphics, public-key encryption, data visualization, statistical data
Computational kinematics is an enthralling area of science with a rich spectrum of problems at the junction of mechanics, robotics, computer science, mathematics, and computer graphics. The covered to
The realistic generation of virtual doubles of real-world actors has been the focus of computer graphics research for many years. However, some problems still remain unsolved: it is still time-consumi
The realistic generation of virtual doubles of real-world actors has been the focus of computer graphics research for many years. However, some problems still remain unsolved: it is still time-consumi
Implicit objects have gained increasing importance in geometric modeling, visualisation, animation, and computer graphics, because their geometric properties provide a good alternative to traditional
This is the first book which informs about recent progress in biomechanics, computer vision and computer graphics – all in one volume. Researchers from these areas have contributed to this book to pro
This book presents the amateur with fine examples of astronomical sketches and step-by-step tutorials in each medium, including pencil, pen and ink, chalks and pastels, painting and computer graphics
A collection of state-of-the-art presentations on visualization problems in mathematics, fundamental mathematical research in computer graphics, and software frameworks for the application of visualiz