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Foundations of 3D Computer Graphics

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出版日:2009/10/30 作者:Torsten Moller (EDT); Bernd Hamann (EDT); Robert D. Russell (EDT)  出版社:Springer Verlag  裝訂:精裝
Visualization is one of the most active and exciting areas of Mathematics and Computing Science, and indeed one which is only beginning to mature. Current visualization algorithms break down for very
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出版日:2012/08/31 作者:Christian Wohler  出版社:Springer Verlag  裝訂:精裝
This indispensable text introduces the foundations of three-dimensional computer vision and describes recent contributions to the field. Fully revised and updated, this much-anticipated new edition re
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出版日:2011/01/11 作者:John Vince  出版社:Springer Verlag  裝訂:平裝
Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial op
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出版日:2004/11/01 作者:John Vince  出版社:Springer Verlag  裝訂:精裝
A complete overview of the geometry associated with computer graphics that provides everything a reader needs to understand the topic.Includes a summary hundreds of formulae used to solve 2D and 3D ge
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出版日:2014/08/09 作者:Christian W?柝er  出版社:Springer Verlag  裝訂:平裝
In its revised and updated new edition, this book introduces the foundations of three-dimensional computer vision and surveys recent innovations. Describes applications in industrial quality inspectio
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Matrix Transforms for Computer Games and Animation
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出版日:2012/08/31 作者:John Vince  出版社:Springer Verlag  裝訂:平裝
Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer’s toolkit for solving everything from 2D image scaling to 3D rotation
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