Java EE技術是當今流行的Web程式開發技術之一。本書結合企業級應用的需要,對Java EE的主流技術進行了研究,並結合應用實際講解了其開發環境、建模方法、架構模式,以及基於主流架構技術的設計方法。全書共7章,內容依次為:Java EE與企業級應用開發、基於Spring Boot構建專案、基於Spring Data JPA實現資料訪問層、基於MyBatis實現資料訪問層、基於Spring Se
《Java Web應用開發技術(Java EE 8+Tomcat 9)》基於Java EE 8規範,配合Tomcat 9 Web服務器,全面系統地講解了Java Web開發技術。本書作者具有多年項目開發經驗,因此書中著重強調實用性技術,對不常用技術只作簡單介紹。書中採用了大量的項目案例來講解相關複雜理論,並用企業級項目進行了項目實戰演示,淺顯易懂。《Java Web應用開發技術(Java EE 8
Build and deploy secure Spring Framework and Spring Boot-based enterprise Java applications with the Spring Security Framework. This book explores a comprehensive set of functionalities to implement i
本書的前7章內容主要是敘述程序語言的基礎,包含基本運算、流程控制、循環控制與數組。筆者使用了大量的圖例與程序實例引導讀者,只要配合書中實例操作與執行,就可以獲得Java程序設計能力。第8~25章是Java面向對象的核心,筆者在說明整體概念時,也講明瞭Java內建類的使用以及核心內容,例如正則表達式、繼承與多形、抽象類、接口、包裝類別、程序異常處理、多線程、輸入與輸出、壓縮與解壓縮文件、Java C
This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering 3D engine design in computer graphics. It covers ready-to-use i
This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering 3D engine design in computer graphics. It covers ready-to-use i
This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering image space in computer graphics. It covers ready-to-use ideas and pr
This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering image space in computer graphics. It covers ready-to-use ideas and pr
This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering mobile GPUs and the architecture of tile-based GPUs. It c
This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering mobile GPUs and the architecture of tile-based GPUs. It c
This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering general compute functionality in computer graphics. It covers ready-t
This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering lighting and global illumination in computer graphics. It cover
This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering general compute functionality in computer graphics. It covers ready-t
This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering lighting and global illumination in computer graphics. It cover
The definitive guide to Java programming—thoroughly revised for long-term support release Java SE 11 Fully updated for the current version of Java, Java SE 11, this practical guide from Ora
Logging Frameworks in Java considers various aspects of Logging Frameworks in Java including an extensive historical overview of Logging Frameworks in Java and related terms. It includes definitions o
This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering rendering techniques in computer graphics. It covers ready-to-u
This book gathers all the content from the GPU Pro series (Vols 1-7; 2010-2016) into a convenient single source anthology covering rendering techniques in computer graphics. It covers ready-to-u