Fundamentals of Computer Graphics THIRD EDITION
商品資訊
ISBN13:9781568814698
出版社:A K Peters; Ltd.
作者:SHIRLEY; PETER; MARSCHNER; STEVE; ASHIKHMIN; MICHAEL (CON); GLEICHER; MICHAEL (CON); HOFFMAN; NATY (CON)
出版日:2009/08/15
裝訂/頁數:精裝/752頁
規格:24cm*19.5cm (高/寬)
商品簡介
目次
商品簡介
The broad acceptance and use of this book as one of the leading introductory computer graphics texts has enabled the original author and coauthors to update the chapters and contribute new material involving the most knowledgeable experts in different areas while maintaining a unified approach. This edition of "Fundamentals of Computer Graphics" adds four new contributed chapters and contains substantial reorganizations and improvements to the core material. The new chapters add coverage of implicit modeling and of two important graphics applications: games and information visualization. The fourth new contributed chapter is a major upgrade to the material on color science. As with the chapters added in the second edition, we have chosen the contributors both for their expertise and for their clear way of expressing ideas.
目次
Ch 1 Introduction
Ch 2 Miscellaneous math
Ch 3 Raster Images
Ch 4 Ray Tracing
Ch 5 Linear algebra
Ch 6 Transformation matrices
Ch 7 Viewing
Ch 8 The graphics pipeline
Ch 9 Signal Processing
Ch 10 Surface shading
Ch 11 Texture mapping
Ch 12 Data structures for graphics
Ch 13 More ray tracing
Ch 14 Sampling
Ch 15 Curves
Ch 16 Implicit modeling
Ch 17 Computer animation
Ch 18 Using graphics hardware
Ch 19 Building interactive graphics applications
Ch 20 Light
Ch 21 Color
Ch 22 Visual perception
Ch 23 Tone reproduction
Ch 24 Global Illumination
Ch 25 Reflection models
Ch 26 Computer graphics in games
Ch 27 Visualization
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