BEST OF THE ELEARNING GUILD'S LEARNING SOLUTIONS: TOP ARTICLES FROM THE EMAGAZINE'S FIRST FIVE YEARS
商品資訊
ISBN13:9780470239629
出版社:JOHN WILEY & SONS;LTD
作者:BRANDON
出版日:2008/03/19
裝訂/頁數:平裝/416頁
商品簡介
作者簡介
目次
商品簡介
Best of The eLearning Guild's Learning Solutions delivers expert content that e-Learning professionals worldwide have found to be indispensable. The book includes guidelines, checklists and instructions that will help you create solutions that result in real learning.
作者簡介
Bill Brandon, a 40-year training industry veteran, is the editor of The eLearning Guild's e-Magazine, Learning Solutions, as well as their e-Books.
目次
Foreword by David Holcombe.
Acknowledgments.
Introduction.
SECTION 1: e-LEARNING STRATEGY AND MANAGEMENT.
Chapter 1: If You Only Look Under the Street Lamps . . . or Nine e-Learning Myths (Lance Dublin).
Chapter 2. High Attrition Rates in e-Learning: Challenges, Predictors, and Solutions (Margaret Martinez).
Chapter 3. Learning Measurement: It's Not How Much You Train, But How Well (Jeffrey Berk).
Chapter 4. The XML e-Learning Revolution: Is Your Production Model Holding You Back (Doug Wallace and Anthony Levinson).
Chapter 5. Integration of e-Learning and Knowledge Management (Desiree Tryloff and Victoria Bowen).
Chapter 6. The Design Document: Your Blueprint for e-Learning Standards and Consistency (Monique Donahue).
Chapter 7. Steps to Creating a Content Strategy for Your Organization (Ellen Wagner).
SECTION 2: CAPTURING SKILL AND KNOWLEDGE.
Chapter 8. Back to the Basics: Revisiting Great Training on Behalf of Great e-Learning (Allison Rossett).
Chapter 9. Evolution of an e-Learning Developers Guide: Documenting Decisions and Intentions (Mike Dickinson).
Chapter 10. Evolution of an e-Learning Developers Guide: Instructional Design and Project Management (Mike Dickinson).
Chapter 11. Using Microsoft Word for Rapid Storyboard Development: Efficient Production of Professional e-Learning Storyboards (Cynthia Holmes-Radner).
Chapter 12. The New Frontier of Learning Object Design (Ellen Wagner).
Chapter 13. Avoiding Assessment Mistakes That Compromise Competence and Quality (Patti Shank).
Chapter 14. Templates, Reusability, Future-Proofing, and the Technology Side of Rapid e-Learning (Kendrick Abell).
Chapter 15. A Team of One: Rapid e-Learning Environment at Break-Neck Speed (Stephanie R. Sanford).
SECTION 3: FACILITATING SKILL AND KNOWLEDGE TRANSFER.
Chapter 16. Six Principles of Effective e-Learning: What Works and Why (Ruth Clark).
Chapter 17. Bridging the Formal-Informal Gap: Blended Learning Evolves (Clive Shepherd).
Chapter 18. Behind the Screens: A Look at The eLearning Guild's Online Forum Series (Karen Hyder).
Chapter 19. Fast Track Your e-Learning Video Development: Targeting Production Needs Analysis (Laura Levy).
Chapter 20. Simulations and Games: Revisiting Their Strategic Value (Allison Rossett).
Chapter 21. Be Constructive: Blogs, Podcasts, and Wikis as Constructivist Learning Tools (Joyce Seitzinger).
Chapter 22. Using Radio Production Techniques to Improve Synchronous Communication (Marc Gamble).
Index.
About the Editor.
Pfeiffer Publication Guide.
Acknowledgments.
Introduction.
SECTION 1: e-LEARNING STRATEGY AND MANAGEMENT.
Chapter 1: If You Only Look Under the Street Lamps . . . or Nine e-Learning Myths (Lance Dublin).
Chapter 2. High Attrition Rates in e-Learning: Challenges, Predictors, and Solutions (Margaret Martinez).
Chapter 3. Learning Measurement: It's Not How Much You Train, But How Well (Jeffrey Berk).
Chapter 4. The XML e-Learning Revolution: Is Your Production Model Holding You Back (Doug Wallace and Anthony Levinson).
Chapter 5. Integration of e-Learning and Knowledge Management (Desiree Tryloff and Victoria Bowen).
Chapter 6. The Design Document: Your Blueprint for e-Learning Standards and Consistency (Monique Donahue).
Chapter 7. Steps to Creating a Content Strategy for Your Organization (Ellen Wagner).
SECTION 2: CAPTURING SKILL AND KNOWLEDGE.
Chapter 8. Back to the Basics: Revisiting Great Training on Behalf of Great e-Learning (Allison Rossett).
Chapter 9. Evolution of an e-Learning Developers Guide: Documenting Decisions and Intentions (Mike Dickinson).
Chapter 10. Evolution of an e-Learning Developers Guide: Instructional Design and Project Management (Mike Dickinson).
Chapter 11. Using Microsoft Word for Rapid Storyboard Development: Efficient Production of Professional e-Learning Storyboards (Cynthia Holmes-Radner).
Chapter 12. The New Frontier of Learning Object Design (Ellen Wagner).
Chapter 13. Avoiding Assessment Mistakes That Compromise Competence and Quality (Patti Shank).
Chapter 14. Templates, Reusability, Future-Proofing, and the Technology Side of Rapid e-Learning (Kendrick Abell).
Chapter 15. A Team of One: Rapid e-Learning Environment at Break-Neck Speed (Stephanie R. Sanford).
SECTION 3: FACILITATING SKILL AND KNOWLEDGE TRANSFER.
Chapter 16. Six Principles of Effective e-Learning: What Works and Why (Ruth Clark).
Chapter 17. Bridging the Formal-Informal Gap: Blended Learning Evolves (Clive Shepherd).
Chapter 18. Behind the Screens: A Look at The eLearning Guild's Online Forum Series (Karen Hyder).
Chapter 19. Fast Track Your e-Learning Video Development: Targeting Production Needs Analysis (Laura Levy).
Chapter 20. Simulations and Games: Revisiting Their Strategic Value (Allison Rossett).
Chapter 21. Be Constructive: Blogs, Podcasts, and Wikis as Constructivist Learning Tools (Joyce Seitzinger).
Chapter 22. Using Radio Production Techniques to Improve Synchronous Communication (Marc Gamble).
Index.
About the Editor.
Pfeiffer Publication Guide.
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