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JAVA ME ON SYMBIAN OS - INSIDE THE SMARTPHONE MODEL
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JAVA ME ON SYMBIAN OS - INSIDE THE SMARTPHONE MODEL

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:NT$ 2280 元
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902052
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目次

商品簡介

In this book, experts from Symbian, Nokia and Sun Microsystems expose the power of Java ME on Symbian OS. The book introduces programming with Java ME on Symbian OS, and also reveals what is found 'under-the-hood'. 


It is logically divided into four main sections:


*
Introduction to Java ME and programming fundamentals

目次

Section 1: Introduction to Java ME and programming fundamentals


Chapter 1: Introduction to Java ME, Symbian OS and mobiles


1.1 2003 – The Rise of the Mobiles


1.2 2008 - The Mobile Generation


1.3 Meet the host – Symbian OS


1.4 What is Java?


1.5 Java ME


1.6 Great – But Why Use Java ME on Symbian OS?


1.7 Java’s Place in the Sun


1.8 Marketing Routes


1.9 Time for a Face Lift


1.10 Summary


Chapter 2: Fundamentals of Java ME Programming


2.1 Java MicroEdition environment


2.2. Introduction to MIDp


2.3. MIDP Graphical User Interface APIs


2.4. Other MIDP APIs


2.5. MIDP Security Model


2.6. Networking and the Generic Connection Framework


2.7. MIDP 2.0 and the JTWI (Java Technology for the Wireless Industry)


2.8. Optional APIs in the JTWI


2.9. The Symbian OS Java MicroEdition Certification


2.10 Summary


Section 2: Java ME on Symbian OS (core and advanced chapters)


Chapter 3: Enter Java ME on Symbian OS


3.1 Running a first MIDlet on a Symbian smartphone (not another "Hello World")


3.2 What APIs are supported


3.3 Proprietary JAD attributes


3.4 Computing capabilities of Java ME on Symbian OS


3.5 Java ME hosted on a powerful OS


3.6 Tooling up for Java ME on Symbian OS


3.7 Java ME management on the device


3.8 Crossing to the native land of Symbian OS


3.9 Knowing your way around, to find more information


3.10 Summary


Chapter 4: Handling diversity


4.1 General approaches to handling diversity


4.2 Detecting diversities using properties


4.3 Using adaptive code and flexible design to handle diversity


4.4 Handling JSRs fragmentation


4.5 Handling transitions between foreground and background


4.6 Supporting diverse input mechanism


4.7 Handling diverse multimedia formats and protocols


4.8 Handling screen and display diversity


4.9 And when there is no trick you can pull..


4.10 Summary


Chapter 5: Java ME SDKs for Symbian OS


5.1 Recommended tooling approach for Java ME on Symbian OS


5.2 Generic SDKs –Java ME SDK 3.0 and WTK 2.5.2


5.3 S60 5th Edition and 3rd Edition SDKs


5.4 SDKs for UIQ 3 UI platform


5.5 UIQ 3 SDK


5.6 SDKs for Sony Ericsson SJP-3


5.7 Motorola MOTODEV Studio


5.8 Summary


Section three: Drill down into MSA, DoJa and MIDP game development


Chapter 6: Designing advanced applications with MSA


6.1 So what is MSA?


6.2 Cool, now what can I do with MSA?


6.3 Spicing up legacy MIDP application using MSA


6.4 Beyond MSA 1.1: MIDP 3.0 and MSA 2.0


6.5 MSA and Symbian


6.6 Summary


Chapter 7: DoJa (Java for FOMA)


5.1 In The Beginning…


5.2 DoJa – The Facts


5.3 I Love JAM


5.4 Your Basic Ops Manual


5.5 Eclipsing DoJa


5.6 Dirty Hands


5.7 The Big Squeeze


5.8 A Safe Port


5.9 Game Dev


5.10 DoJa 5.1 Profile


5.11 DoJa 5.1 Features


5.12 Summary


Chapter 8: Writing MIDP games


8.1 What Is a Game?


8.2 Building a Simple MIDP Game


8.3 MIDP 2.0 Game API Core Concepts


8.4 Building an Advanced Java Game on Symbian OS


8.5 Summary


Chapter 9: Java ME best practices


9.1 Invest in user experience


9.2 Good Java ME programming practices


9.3 streamlining the deployment and lifecycle


9.4 General Symbian OS specific tips


9.5 Summary


Section four: Under the hood of the Java ME platform


Chapter 10: Java ME subsystem architecture


10.1 The Java applications and the Symbian OS points of view


10.2 How Symbian OS differs from other Java hosting operating systems


10.3 First overview on architecture and main processes


10.4 The AMS


10.5 The mean and lean, Virtual Machine


10.6 The Symbian MIDP implementation layer


10.7 Handling asynchronous Symbian OS operations


10.8 Java level debugging support


10.9 Performance


10.10 Security


10.11 Summary


Chapter 11 Integration of JSRs with Symbian OS


11.1 Importance of integration with native Symbian OS services


11.2 Types and levels of integration


11.3 Integration challenges, costs and considerations


11.4 Which integration style is the right one


11.5 Enumerating the example JSRs


11.6 JSR-75 FileConnection package


11.7 Null integration of JSR-172 Web Services


11.8 Tight integration with licensees mandatory customization – LCDUI


11.9 Integration of JSR-135 MMAPI and MIDP 2.0 Media API


11.10 Integration of JSR-177 SATSA APDU package


11.11 Integration of JSR-180 SIP


11.12 Summary


Appendices


Appendix A: WidSets


A.1. Why is it relevant to Java?


A.2. WidSets architecture and features


A.3. Using WidSets


A.4. Creating widgets


A.5. Developing rich widgets


A.6. Summary


Appendix B: SNAP Mobile


B.1. Snap Mobile overview


B.2. Game development and publishing process


B.3. Technology overview


B.4. Getting started with development


B.5. SNAP Mobile Client API


B.6. Summary

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優惠價:90 2052
無庫存,下單後進貨
(到貨天數約30-45天)

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