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Communities of Play ─ Emergent Cultures in Multiplayer Games and Virtual Worlds
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Communities of Play ─ Emergent Cultures in Multiplayer Games and Virtual Worlds

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In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds - actions by players that do not coincide with the intentions of the game's designers.
Pearce looks in particular at the Uru Diaspora - a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as "refugees"; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography.

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Celia Pearce is Assistant Professor of Digital Media at Georgia Institute of Technology, where she is Director of the Experimental Game Lab and the Emergent Game Group.

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