商品簡介
Three Brazilian game developers explain how to build a 2D rock collision game in Microsoft's XNA Game Studio, add network support for a multiplayer online version of the game, and create a Zune version of the game. The second half of the book switches to 3D graphics and game programming, going into detail about the XNA Content Pipeline, effects and shaders, camera and light systems, terrain mapping, and skeletal animation. B&w screenshots are provided. Annotation c2010 Book News, Inc., Portland, OR (booknews.com)
作者簡介
Bruno Evangelista is a lead programmer at Tectoy Digital (TTD.com). Previously, he was a graphics programmer at Ilusis (Ilusis.com) and a software engineer at Olympya (Olympya.com). As an XNA developer, Bruno was a finalist in the first and second Microsoft XNA Challenge Brazil. He also maintains an open source skeletal animation library for XNA, named XNAnimation (Codeplex.com/xnanimation). Besides his professional experience, Bruno had hosted some talks and courses about game development at conferences, including SIBGRAPI, SBGAMES and Microsoft Gamefest (Brazil). Bruno received bachelor's degree in computer science from Pontifical Catholic University of Minas Gerais in Brazil, and is a master's student in computer science at the Federal University of Minas Gerais. He lives in the beautiful city of Belo Horizonte, Brazil. His works can be found at BrunoEvangelista.com.