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Zune Game Development Using XNA 3.0

Zune Game Development Using XNA 3.0

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Written for any programmer familiar with C#, this guide introduces the XNA game studio framework for developing games that will run on Microsoft's Xbox 360 and Zune portable music player. Exercises illustrate how to accept input from the Zune's touch-sensitive pad, build component classes, add sound and simple animation, query device status, render a game in landscape mode, and store player high scores. The final chapter walks through the complete process of building a multiplayer card game for the Zune. Annotation c2010 Book News, Inc., Portland, OR (booknews.com)

作者簡介

Dan Waters is an academic developer evangelist at Microsoft. He has served as a developer and architect, both professionally and for fun, for over 10 years in a variety of industries. He resides in Tampa, Florida with his wife and daughter. He enjoys gaming, golf, web design, and writing music for guitar, piano, bass, and drums.

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定價:100 2500
海外有庫存,下單後進貨
(到貨天數約30個工作天)

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