商品簡介
iPhone games are hot! Just look at the numbers. Over 25% of apps are games, there are 40% more games than any other app category, and 70% of the most popular apps are games. Surprised? Of course not! We've all filled our iPhones (and don't forget the iPod touch!) with games, and which of us isn't hoping to develop the next best selling, most talked about, hottest game?
You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK 3, the best-selling, second edition of Apress highly-acclaimed introduction for iPhone and iPod touch developers by Dave Mark and Mark LaMarche.Beginning iPhone Games Development is the game-specific equivalent, with the same easy-to-follow, step-by-step approach, deep technical insights, and friendly approach. After all, we're talking about games!
You're going to want to roll up your sleeves and be prepared to get your hands dirty with some hardcore coding.
作者簡介
PJ Cabrera is a software engineer with more than 12 years of experience developing information systems in various industries, programming in C, C++, Java, PHP, Python, and Ruby. But his real passion for many years has been hacking gadgets (i.e., turning a Sega Dreamcast into a NetBSD router, or running Android and Debian GNU/Linux on a Palm TX) and making home-brewed games for consoles such as Dreamcast, PlayStation 2, GameBoy Advance, and PSP. He is very excited that he can finally share his creative side on iPhone and XBox 360 with the general public through the App Store and XNA Community Games.