商品簡介
An introduction to 3D games programming explains how to utilize Java 3D and JOGL to create unique games, discussing such topics as multitextured landscapes, backgrounds and overlays, J2SE 6 applications, building a game pad controller with JInput, the P5 Data Glove, and more. (Advanced)
作者簡介
Andrew Davison received his Ph.D. from Imperial College in London in 1989. He was a lecturer at the University of Melbourne for six years before moving to Prince of Songkla University in Thailand in 1996. He has also taught in Bangkok, Khon Kaen, and Hanoi. His research interests include scripting languages, logic programming, visualization, and teaching methodologies. This latter topic led to an interest in teaching games programming in 1999. His O'Reilly book, iKiller Game Programming in Java/i, was published in 2005.