商品簡介
The advantages and difficulties of using virtual environments as tools for teaching are the subject of the 19 chapters of this volume. Academics worldwide in fields that include marketing, business, and information technology are the contributors, writing on projects and research that explore the possibility of virtual environments for training employees in small businesses, manufacturing, and corporations. Issues of digital literacy, learning styles, content vs. experience, and the usefulness of various types of technology are discussed. Case studies describe projects that use gaming, networks, and artificial intelligence. Wide-ranging in its coverage, and based on the contributors' research, this collection of articles offers educators who are considering these approaches a useful array of options. Annotation c2010 Book News, Inc., Portland, OR (booknews.com)