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Mathematics Education for a New Era ─ Video Games As a Medium for Learning
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Mathematics Education for a New Era ─ Video Games As a Medium for Learning

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Intended for mathematics educators, this volume presents a discussion of the use of video games for teaching middle school math and the challenges facing educational game developers in an era of ever improving recreational gaming. The work outlines key features of video games generally and examines how repetitive task completion and other gaming concepts could be harnessed to teach basic math skills and even advanced concepts. Devlin is an expert in media and mathematics education and a professor of math at Stanford University. Annotation c2011 Book News, Inc., Portland, OR (booknews.com)

作者簡介

Dr. Keith Devlin is a senior researcher and the executive director of the Human Sciences and Technologies Advanced Research Institute (HSTAR) at Stanford University. He is also a cofounder of the Stanford Media X research network and a regular contributor to NPR’s Weekend Edition Saturday. His current research focuses on the use of different media to teach and communicate mathematics to diverse audiences. He also works on the design of information/reasoning systems for intelligence analysis.

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