商品簡介
The second edition of this guide to game testing has been updated to reflect emerging trends over the past six years, such as games on social networks and mobile devices. The first part of the book reviews dilemmas of testing, explains differences between testing and playing games, and overviews basic concepts and skills for identifying and reporting bugs and handling fixes. Later chapters cover software quality, outline test phases and the game testing process, and describe different types of testing, such as combinatorial testing, ad hoc and gameplay testing, and capture/playback testing. Step-by-step tutorials, based on actual games, are illustrated with b&w screenshots. Appendices offer answers to select exercises as well as test plan and testflow diagram templates. The companion DVD contains a test generation tool, game footage demonstrating errors, test table templates, and four-color screenshots. Schultz is a mobile developer. Bryant is course director for game production at the Los Angeles Film School. The book is distributed in the US by International Publishers Marketing. Annotation c2011 Book News, Inc., Portland, OR (booknews.com)