This book will show novice game developers how to create their dream game using Unity and Playmaker. Readers will learn how they can substitute code with visual scripts to create whole new worlds. The themes will be reflected in the four sections in the book: Unity, State Machine Concepts, Playmaker, and Game Making. Readers will learn their way around the Unity interface and be exposed to fundamental programming vocabulary and flow charts. The author visually scripts some key examples in Playmaker. It all comes together as the book uses Playmaker to create a basic First Person Shooter game. By the end, readers will have the knowledge and tools needed to create just about any game genre.
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