Digital games are complex development efforts with many components. This book covers advanced game implementation and coding techniques. Whereas other similar books cover only the basic programming and game components, this book takes learners through the development of an entire game. Focus is on applying programming skills to the development of actual game software which empowers readers with fundamental computer programming and game development skills that can be subsequently applied to new endeavors. Learners will become familiar with reusable game implementation techniques through a practical, hands-on approach.
John M. Quick, PhD is an expert in the strategic enhancement of learning, engagement, and performance. His mission is to find effective solutions to the greatest challenges facing corporations, universities, and organizations. John earned a PhD in Educational Technology from Arizona State University. His research focuses on enjoyment, motivation, and individual characteristics in games. This led to the creation of research models aimed at improving the practice of game design, including the Gameplay Enjoyment Model (GEM) and Gaming Goal Orientations (GGO) model.
John's has released more than 15 digital games. He also designs and develops digital and non-digital game-based solutions for clients. Many of his games focus on innovative topics, such as employee training, learner engagement, and cutting-edge interfaces. John has over 5 years of classroom experience at the higher education level. He has instructed courses on educational technology, game design, and programming at Michigan State University, Arizona State University, and DigiPen Institute of Technology Singapore
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