商品簡介
Computer education, instructional design, and other researchers from Europe, North America, and Argentina provide 16 chapters on digital tools that can enhance the seamless connection between formal learning environments to informal learning situations in an educational context. They address the use of PDFs, mobile learning and wearables, digital tools for action research in education, designing seamless learning using role-playing experiences, gamification, the design of a math learning app, the use of social media, ubiquitous learning, the use of scaffolding and meta-communication, technology-enhanced learning and motivational and ethical issues, virtual worlds and augmented reality, and the Internet of Things. Annotation ©2017 Ringgold, Inc., Portland, OR (protoview.com)