商品簡介
Digital Culture & Society is a refereed international journal fostering discussion about the ways in which digital technologies, platforms, and applications reconfigure daily lives and practices. It offers a forum for inquiries into digital media theory, methodologies, and sociotechnological developments. The fourth issue, "Making and Hacking," presents original, empirical contributions as well as methodological and conceptual reflections. The articles collected in this issue address the multiple meanings of making and hacking and shed light on the communities, spaces, and practices of makers and hackers.
作者簡介
Annika Richterich is an assistant professor of digital culture at Maastricht University.
Karin Wenz is assistant professor of media culture at Maastricht University and director of studies of the MA in media culture.
Pablo Abend is a postdoctoral researcher in the project Modding and Editor-Games. Participatory Practices in Mediatized Worlds in the DFG Priority Program Mediatized Worlds (1505) at the Institute for Media Studies and Theater, University of Cologne.
Mathias Fuchs, artist, musician and media scholar, is senior fellow at the Institute of Advanced Study on Media Cultures of Computer Simulation (MECS) at Leuphana University, Luneburg. He is a pioneer in the field of game art and is a leading scholar in game studies.
Ramon Reichert was previously professor of new media studies and digital media culture in the Department of Theatre, Film, and Media Studies at the University of Vienna. Since 2014, he has been the head of the postgraduate master's course in data studies at the Danube University Krems.