商品簡介
This volume compiles 11 chapters on how to optimize STEM (science, technology, engineering, and math) education through the use of digital tools like wearable technology, simulations and games, virtual labs, computer-based agents for collaborative learning, a web-based inquiry science environment unit, mobile games, role-playing in computer-based participatory simulations, big data analysis, and tablets, in settings like professional development for science educators, students in juvenile justice settings, undergraduates, and K-12 education. Contributors are science educators and instructional technologists from the US, Canada, Israel, and Cyprus. Annotation ©2017 Ringgold, Inc., Portland, OR (protoview.com)