Go represents an attempt to improve on some weaknesses of traditional compiled programming languages. It de-emphasizes or removes error-prone language structures like class inheritance and exception handling. It features great concurrency support and automatic memory management (garbage collection).
Existing Go books tend to be highly technical in nature, teaching all aspects of the language regardless of their relevance to beginners. This book, rather than talking about the features of Go in abstract terms, features simple, clear examples that demonstrate Go in action, and diagrams to explain difficult concepts.
This book will not only teach developers basic language features, it will get them comfortable consulting error output, documentation, and search engines to find solutions to problems. It will teach all the conventions and techniques that employers expect an entry-level Go developer to know.
Jay McGavren was doing automation for a hotel services company when a colleague introduced him to Programming Perl (a.k.a. the Camel Book). It made him an instant Perl convert, as he liked actually writing code instead of waiting for a 10-person development team to configure a build system. It also gave him the crazy idea to write a technical book someday.
In 2007, with Perl sputtering, Jay was looking for a new interpreted language. With its strong object-orientation, excellent library support, and incredible flexibility, Ruby immediately won him over. He's since used Ruby for two game libraries, a generative art project, in support of a Java development job, and as a Ruby on Railsfreelancer. He's been using Rails in the online developer education space since 2011.
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