Do you want to take the first step into the world of game programming?
Are you tired of endless tutorials leaving you with more knowledge of how to become a website designer than a game programmer?
Do you want a comprehensive guide to everything you need to know to start making your first game?
If your answer to any of these questions is "yes" then this is the book for you. We'll be going over every facet of game programming, ranging from how to set your expectations of what you're getting into right up to creating the games themselves.
In this book you'll discover:
- How to program a vast variety of different game genres.
- The most important game design elements crucial to your success.
- How to use the Gosu library to make games in Ruby.
- The best way to ensure your RPG Maker game is better than the rest.
- A crash-course in Unity to kick start your professional career
This book won't just teach you how to code. Rather, it'll teach you the ins and outs of game design so that you can make a game that's actually fun and entertaining, rather than just a classroom project.
If you feel like you're ready to get into the world of game programming and create a game for millions of people worldwide to enjoy.
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