The Complete 3 Books Series on Coding Games
Book 1
In this book you'll discover
- How to program a vast variety of different game genres.
- The most important game design elements crucial to your success.
- How to use the Gosu library to make games in Ruby.
- The best way to ensure your RPG Maker game is better than the rest.
- A crash-course in Unity to kick start your professional career
This book won't just teach you how to code. Rather, it'll teach you the ins and outs of game design so that you can make a game that's actually fun and entertaining, rather than just a classroom project.
Book 2
Learning how to code properly sometimes can be very perplexing and needlessly complicated. Or even worse, boring. Instead of actively learning new programs or exciting new applications of your code, you are forced to go through hundreds of boring texts, all filled with confusing texts and hopelessly mysterious symbols.
This wasn't what you expected Surely there must be a better way to learn how to program and make coding more fun By making the whole experience a game In this book Coding Games, we will show you what coding is, its fundamental concepts, and how you can master the basic principles of coding through games.
Book 3
This book's ideology is simple and straight-forward: equip the user with the most important concepts to catapult your game development skills. When looking for a good book that explains game programming, readers are usually bombarded with information from the author without any context.
Often, code doesn't make sense, hasn't been explained properly, and the concepts the author tries to explain are unclear. The main reason for this is that authors, when writing technical books such as this, assume that the reader will have the context for every small detail they leave out and every major detail they choose to convey.
This book stays true to its purpose and builds upon the content discussed in the previous series. Even though readers coming to the advanced level of game programming should be confident in their intermediate and basic level understanding of the topic, the chapters' content is careful not to leave anything ambiguous to the reader.
In this book you will learn
- Start up and shut down sequences
- Application layers
- How to create game objects and characters
- How to create game loops
- How to program devices and user interfaces
- Sounds, animations, and much more
外文書商品之書封,為出版社提供之樣本。實際出貨商品,以出版社所提供之現有版本為主。部份書籍,因出版社供應狀況特殊,匯率將依實際狀況做調整。
無庫存之商品,在您完成訂單程序之後,將以空運的方式為你下單調貨。為了縮短等待的時間,建議您將外文書與其他商品分開下單,以獲得最快的取貨速度,平均調貨時間為1~2個月。
為了保護您的權益,「三民網路書店」提供會員七日商品鑑賞期(收到商品為起始日)。
若要辦理退貨,請在商品鑑賞期內寄回,且商品必須是全新狀態與完整包裝(商品、附件、發票、隨貨贈品等)否則恕不接受退貨。