TOP
紅利積點抵現金,消費購書更貼心
Building Multiplayer Games in Unity: Using Mirror Networking
滿額折

Building Multiplayer Games in Unity: Using Mirror Networking

商品資訊

定價
:NT$ 3189 元
無庫存,下單後進貨(到貨天數約30-45天)
下單可得紅利積點 :95 點
商品簡介

商品簡介

Chapter 1: IntroductionSub-Topics● Why you should care about the contents of this book● Prerequisites & Resources
Chapter 2: The Messenger Pigeon, Packets, and a Trip Around the WorldSub-Topics● Introduction to networking● Understanding packets● How packets of data get transported across the world● IPV4 and UDP● The transport layer● The firewall● The importance of keeping your packets small
Chapter 2: A Hall of Mirrors and ApathySub-Topics● What is Mirror Networking● Understand where Mirror comes from and why it was created● Learn the limitations of Mirror● Break some of those limitations with Apathy● What is Apathy and where to get it?● The client, the server, and the host
Chapter 3: The Chain of CommandSub-Topics: ● Game server architecture● Authority● Understanding the chain of command● Remote Procedure Calls (RPC's)● Commands● Syncvars● Syncvar Hooks● Mirror Events● Creating our first multiplayer game
Chapter 4: Memory of a GoldfishSub-Topics: ● What are database engines?● Relational vs non-relational databases● A few popular relational database engines with their pros and cons● A few popular non-relational database engines with their pros and cons● Designing the database● Connecting to the database from your game server● Storing information● Retrieving information● Serving information to your players
Chapter 5: Scaling Up, A LotSub-Topics: ● The cloud● AWS● Google Cloud● Azure● Unity Multiplay● Hosting your databases● Understanding the bottleneck● How Apex Legends created the perfect launch● Stress testing and stress clients● Things to consider, like security
Chapter 6: Insights From the MastersSub-Topics: ● 10 Mini-stories and interviews of game developers
Chapter 7: Challenge What You KnowSub-Topics: ● 2 beginner multiplayer challenges● 2 intermediate multiplayer challenges with user data persistence● 1 advanced multiplayer challenge with user and world data persistence
Chapter 8: ConclusionSub-Topics: ● Next steps for the reader● Best wishes and thanks

購物須知

外文書商品之書封,為出版社提供之樣本。實際出貨商品,以出版社所提供之現有版本為主。部份書籍,因出版社供應狀況特殊,匯率將依實際狀況做調整。

無庫存之商品,在您完成訂單程序之後,將以空運的方式為你下單調貨。為了縮短等待的時間,建議您將外文書與其他商品分開下單,以獲得最快的取貨速度,平均調貨時間為1~2個月。

為了保護您的權益,「三民網路書店」提供會員七日商品鑑賞期(收到商品為起始日)。

若要辦理退貨,請在商品鑑賞期內寄回,且商品必須是全新狀態與完整包裝(商品、附件、發票、隨貨贈品等)否則恕不接受退貨。

定價:100 3189
無庫存,下單後進貨
(到貨天數約30-45天)

暢銷榜

客服中心

收藏

會員專區