Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform Game
商品資訊
ISBN13:9781484274545
出版社:Apress
作者:Maithili Dhule
出版日:2022/01/01
裝訂:平裝
規格:25.4cm*17.8cm*2cm (高/寬/厚)
商品簡介
商品簡介
Chapter 1: Introduction to Game Development Sub -Topics: - Brief history of game development- Fundamentals of making games- What is a game engine? - How do we choose a game engine?- Why choose Godot?
Chapter 2: Getting Started with GodotSub - Topics: - Downloading the Godot engine- Starting a new project - Exploring the Godot interface- Icons and shortcuts
Chapter 3: GDScript in a NutshellSub - Topics: - Keywords, operators, and identifiers- Commenting code- Variables and data types- Functions and method calls- Example code
Chapter 4: Exploring Game PhysicsSub - Topics: - Node-scene architecture- Physics bodies - what are they? - RigidBody2D - StaticBody2D- Collision shapes - Introducing gravity- Try it yourself - Your first game scene
Chapter 5: Adding Game GraphicsSub - Topics: - Creating game objects - Instances of scenes- Importing game assets- Writing a game script- Adding and detecting key presses- Try it yourself - Creating your player Chapter 6: Game Animations Sub - Topics: - Giving life to the player - Player animation - Detecting the floor and ceiling - Adjusting gravity- Try it yourself - Making your player run, jump, and climb
Chapter 7: Building the World Sub -Topics: - Parallax background - Try it yourself - Creating a parallax background- Tilemaps, Tilesets, and the Tile Palette- Painting the game level- Implementing camera-follow- Try it yourself - Designing the game world
Chapter 8: Counting Wins and Losses Sub - Topics: - Coin-collection - Deleting in-game objects - Using signals - Creating enemies- Try it yourself - Adding rewards and enemies- Game scene change- Try it yourself - Creating the game over scene
Chapter 9: Game GUISub - Topics: - The title screen - Buttons- Adding music and sound effects
Chapter 10: Publishing your GameSub - Topics: - Exporting the game to various platforms- Monetization - Introducing game updates- What next?
Chapter 2: Getting Started with GodotSub - Topics: - Downloading the Godot engine- Starting a new project - Exploring the Godot interface- Icons and shortcuts
Chapter 3: GDScript in a NutshellSub - Topics: - Keywords, operators, and identifiers- Commenting code- Variables and data types- Functions and method calls- Example code
Chapter 4: Exploring Game PhysicsSub - Topics: - Node-scene architecture- Physics bodies - what are they? - RigidBody2D - StaticBody2D- Collision shapes - Introducing gravity- Try it yourself - Your first game scene
Chapter 5: Adding Game GraphicsSub - Topics: - Creating game objects - Instances of scenes- Importing game assets- Writing a game script- Adding and detecting key presses- Try it yourself - Creating your player Chapter 6: Game Animations Sub - Topics: - Giving life to the player - Player animation - Detecting the floor and ceiling - Adjusting gravity- Try it yourself - Making your player run, jump, and climb
Chapter 7: Building the World Sub -Topics: - Parallax background - Try it yourself - Creating a parallax background- Tilemaps, Tilesets, and the Tile Palette- Painting the game level- Implementing camera-follow- Try it yourself - Designing the game world
Chapter 8: Counting Wins and Losses Sub - Topics: - Coin-collection - Deleting in-game objects - Using signals - Creating enemies- Try it yourself - Adding rewards and enemies- Game scene change- Try it yourself - Creating the game over scene
Chapter 9: Game GUISub - Topics: - The title screen - Buttons- Adding music and sound effects
Chapter 10: Publishing your GameSub - Topics: - Exporting the game to various platforms- Monetization - Introducing game updates- What next?
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