Hands-On Unity Game Development - Fourth Edition: Unlock the power of Unity 2023 and build your dream game
商品資訊
ISBN13:9781835085714
出版社:PACKT PUB
作者:Nicolas Alejandro Borromeo
出版日:2024/01/31
裝訂:平裝
規格:23.5cm*19.1cm*3.8cm (高/寬/厚)
版次:4
商品簡介
Unlock game development mastery with Unity 2023! This book takes you from conception to publication, equipping you with the key tools and techniques you need to bring your gaming vision to life.
Key Features:
- Learn the fundamentals of Unity 2023 and create your dream game
- Explore the world of augmented reality (AR) to create captivating mobile games
- Propel game performance and player experience to new heights with Data-Oriented Technology Stack (DOTS) insights
Book Description:
Take your game development skills to the next level. Dive into the world of game creation confidently by elevating your game development skills. This book is your definitive and practical guide to unlocking the full potential of Unity 2023. Every chapter is designed to empower you to customize your own game, not just replicate what's in the book. This new edition includes immersive augmented reality (AR) experiences and performance optimization with Data-Oriented Technology Stack (DOTS).
From scene creation to seamless asset integration, dive into C# programming and visual scripting with step-by-step guidance for beginners. Implement dynamic gameplay elements, including movement, spawning, physics, and health systems. What's more, delve deeper into the magic of game AI through sensor-driven decision-making with Finite State Machines (FSMs). Elevate your visuals with materials, shaders, textures, and particle systems. Optimize performance with Profiler insights and debug your game for a polished final product.
Whether you're a beginner or a seasoned pro, this book will equip you with the skills needed to bring your game ideas to life.
What You Will Learn:
- Build a game that includes gameplay, player and non-player characters, assets, animations, and more
- Learn C# and Visual Scripting to customize player movements, the UI, and game physics
- Implement Game AI to build a fully functional enemy capable of detecting and attacking
- Use Universal Render Pipeline (URP) to create high-quality visuals with Unity
- Create win-lose conditions using design patterns such as Singleton and Event Listeners
- Implement realistic and dynamic physics simulations with the new Physics System
Who this book is for:
Both game and non-game developers looking to migrate or start building 3D games in Unity will find this Unity game development book useful. While you can still follow along without prior programming experience, knowing C# fundamentals will help you make the most of this book.
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