TOP
月月讀書金,登入即領,滿600現折50!!
Metal for Apple Developers: Create Beautiful, Efficient, and Responsive Applications with Apple's High-Performance Graphics API
滿額折

Metal for Apple Developers: Create Beautiful, Efficient, and Responsive Applications with Apple's High-Performance Graphics API

商品資訊

定價
:NT$ 1296 元
無庫存,下單後進貨(到貨天數約30-45天)
下單可得紅利積點 :38 點
商品簡介

商品簡介

Have you ever pushed your iOS or macOS app to the limits of performance-only to realize you've barely scratched the surface of what Apple's hardware can truly do?

What if your app could render stunning 3D visuals, process real-time data at lightning speeds, and harness the full power of Apple Silicon-all from one unified graphics and compute API?

Welcome to Metal-Apple's elite, low-level framework for blazing-fast GPU programming. But wait... have you been avoiding it? Maybe you've heard it's complex. Maybe you've stuck with OpenGL, SceneKit, or relied on frameworks that feel safe, familiar. But deep down, you know you want more control. More speed. More beauty.

So ask yourself:

  • Are you tired of hitting performance ceilings with traditional APIs?
  • Do you wish you could write GPU-powered code that's both elegant and maintainable?
  • Have you wondered how pro developers build the kind of apps that feel "impossibly responsive"?

This book was written exactly for developers like you.

Co-authors Brian Elias and Riley Knox aren't just engineers-they're explorers of the GPU frontier. And they're taking you with them. Through real-world examples, powerful architectural insights, and practical advice born of countless hours spent in Xcode's GPU debugger, you'll discover how to wield Metal like a master artisan.

But this isn't just another programming manual. It's a conversation-a collaboration-between you and two developers who have been in the trenches. We ask the hard questions, so you can build the right answers:

  • Why do most developers misuse command queues-and what does optimal GPU synchronization really look like?
  • What's the secret to managing assets across iOS, macOS, and visionOS without duplicating code?
  • How do you profile your shaders so they sing rather than stutter?
  • What makes a Metal app "App Store ready"-and what's guaranteed to get your build rejected?
  • And most importantly... how do you future-proof your Metal code for what's coming next from Apple?

You'll dive deep into:

  • Building modern rendering pipelines from scratch
  • Integrating Metal with SwiftUI, ARKit, RealityKit, Core ML, and SceneKit
  • Writing custom shading language (MSL) that compiles fast and runs faster
  • Debugging, profiling, and optimizing across multiple Apple platforms
  • Creating immersive experiences for Vision Pro and spatial computing environments

And no-you don't need to be a graphics guru to follow along. You just need curiosity, determination, and the desire to unlock what's truly possible on Apple devices.

So, are you ready to go beyond UIKit and push pixels like a pro?

Are you ready to build what the future demands-not just what the past supports?

Then grab your copy of Metal for Apple Developers and start crafting apps that aren't just functional-they're phenomenal.

購物須知

外文書商品之書封,為出版社提供之樣本。實際出貨商品,以出版社所提供之現有版本為主。部份書籍,因出版社供應狀況特殊,匯率將依實際狀況做調整。

無庫存之商品,在您完成訂單程序之後,將以空運的方式為你下單調貨。為了縮短等待的時間,建議您將外文書與其他商品分開下單,以獲得最快的取貨速度,平均調貨時間為1~2個月。

為了保護您的權益,「三民網路書店」提供會員七日商品鑑賞期(收到商品為起始日)。

若要辦理退貨,請在商品鑑賞期內寄回,且商品必須是全新狀態與完整包裝(商品、附件、發票、隨貨贈品等)否則恕不接受退貨。

定價:100 1296
無庫存,下單後進貨
(到貨天數約30-45天)

暢銷榜

客服中心

收藏

會員專區