★ 17歲科技創業家 Samaira Mehta 親身經歷啟發,寫給新世代孩子的 STEM 圖像橋梁書!
★ 把函式、佇列、平行處理等程式概念,巧妙融入校園友情與自我突破故事。
★ 適合喜歡程式、科學、發明與圖像小說的孩子,也鼓勵女孩勇敢走進科技世界!
Sama 熱愛解決問題,也喜歡用資料和程式讓世界變得更好。升上中學後,她滿心期待加入 Tech Club,卻發現大家似乎都比她更懂 coding。她提出幫忙公車司機設計省時路線的點子,卻被認為「不夠複雜」;她想參加 Code Crusher 錦標賽,卻開始懷疑自己是否真的有資格站在那裡。
直到新鄰居 Zoe 出現——這個會自己打造氣墊船的女孩,讓 Sama 重新燃起信心。兩人互相啟發,Sama 想出一款以兔子為主角、邊玩邊學程式的桌遊。這一次,她能用自己的方式證明:科技不只是寫出很難的程式,更是發現問題、幫助他人,並讓更多人加入創造未來的行列。
推薦給喜歡《Click》《Real Friends》以及 STEM、校園友情、圖像小說的讀者。也適合親子共讀或課堂延伸討論,用來引導孩子認識程式邏輯、創意解題與科技中的性別平等。
Big-thinking Sama loves coding, but is she skilled enough to fit in at Tech Club? This is a playful and STEM-rich story inspired by the real life of its seventeen-year-old author.Sama's starting middle school! Maybe Tech Club will be a good place to fit in. She's into solving problems, building clever machines, and collecting beautiful data, plus her friend Nancy has given her a cool book on coding. But everyone at Tech Club is already so good at coding--will Sama's contributions be enough for her to be included in the Code Crusher championship? Sama proposes a project to help a stressed-out bus driver develop a time-saving route, but the club leader thinks the coding isn't complex enough. When Sama befriends new neighbor Zoe (who built her own hovercraft!), however, the two girls inspire each other, and soon Sama bounces back with a bunny-based board game that teaches kids how to code while having fun. Could this game be the key to getting to the championship? Precise coding vocabulary and examples are woven seamlessly into this lively story, based on the real-life computer science adventures of its author, young tech entrepreneur Samaira Mehta.
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